Abilities
Overview
Powerborne Heroes
GeckoLib 4
Palladium
corewithstuff
absorption
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max |
Float |
Absorption amount |
false |
20.0 |
|
regen |
Float |
Absorption regen per tick |
false |
1.0 |
|
frequency |
Integer |
Ticks between absorption regen |
false |
60 |
Example:
{"type":"powerborne:absorption","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max":20.0,"regen":1.0,"frequency":60}
atomic_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:atomic_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
bifrost_save
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:bifrost_save","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
blazing_strike
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:blazing_strike","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
captain_america_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:captain_america_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
cook_item
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:cook_item","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
entity_kill
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 zombie_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:entity_kill","icon":"minecraft:zombie_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
fireball_shoot
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:fireball_shoot","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
fireball_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:fireball_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
firestorm_merge_request_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:firestorm_merge_request_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
firestorm_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:firestorm_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
flight_boost
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:flight_boost","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
frozen_cleanup
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
ice_break |
Boolean |
ice_break |
false |
true |
Example:
{"type":"powerborne:frozen_cleanup","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","ice_break":true}
give_effect
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effect |
String |
The effect to give |
false |
minecraft:speed |
|
duration |
Integer |
The duration of the effect |
false |
20 |
|
amplifier |
Integer |
The amplifier of the effect |
false |
0 |
|
clear_on_disable |
Boolean |
Remove the effect when this ability disables |
false |
true |
|
ambient |
Boolean |
Ambient (beacon-style) effect |
false |
false |
|
show_particles |
Boolean |
Spawn effect particles (visible potion particles) |
false |
false |
|
reset_duration |
Integer |
When to reaply the effect |
false |
3 |
Example:
{"type":"powerborne:give_effect","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:speed","duration":20,"amplifier":0,"clear_on_disable":true,"ambient":false,"show_particles":false,"reset_duration":3}
god_mode
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lightning_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:god_mode","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
heat_vision_block_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:heat_vision_block_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
kryptonite_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:kryptonite_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
mjolnir_call_projectile
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:mjolnir_call_projectile","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
mjolnir_call_stand
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:mjolnir_call_stand","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
molecular_shift
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:molecular_shift","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
photon_forcefield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:photon_forcefield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
photonic_strike
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:photonic_strike","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
quantum_splicer_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:quantum_splicer_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
radioactive_spider_leap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 spider_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:radioactive_spider_leap","icon":"minecraft:spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
reduced_exhaustion
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 cooked_beef} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
gain_factor |
Float |
Multiplier applied to exhaustion gained |
false |
0.5 |
|
sun_gain_factor |
Float |
Multiplier while exposed to sun |
false |
-1.0 |
Example:
{"type":"powerborne:reduced_exhaustion","icon":"minecraft:cooked_beef","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","gain_factor":0.5,"sun_gain_factor":-1.0}
respiration
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 water_bucket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
multiplier |
Integer |
How much slower air drains underwater |
false |
10 |
Example:
{"type":"powerborne:respiration","icon":"minecraft:water_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","multiplier":10}
rising_uppercut
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:rising_uppercut","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
sentry_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:sentry_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
set_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
The property to set |
false |
mjolnir_throw_mode |
|
value |
Integer |
The value to set |
false |
0 |
Example:
{"type":"powerborne:set_property","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"mjolnir_throw_mode","value":0}
set_stand_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 writable_book} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
The property to set |
false |
|
|
value |
String |
The value to set |
false |
|
Example:
{"type":"powerborne:set_stand_property","icon":"minecraft:writable_book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"","value":""}
shadow_entity
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 zombie_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:shadow_entity","icon":"minecraft:zombie_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
shield_rush
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:shield_rush","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spider_point
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spider_point","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spider_sense
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spider_sense","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spiderman_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spiderman_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spinning_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spinning_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
super_flare_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:super_flare_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
super_soldier_momentum
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:super_soldier_momentum","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
superman_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:superman_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
telekinesis_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:telekinesis_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
teleport
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Integer |
Max distance that the player can teleport. |
false |
10 |
Example:
{"type":"powerborne:teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":10}
thor_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:thor_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
throw_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:throw_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
thunderclap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:thunderclap","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
unlock_advancement
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
advancement |
String |
Advancement path to unlock |
false |
|
Example:
{"type":"powerborne:unlock_advancement","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","advancement":""}
void_banishment_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:void_banishment_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
wall_crawl
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:wall_crawl","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_blossom
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_blossom","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_fists
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_fists","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_shooter_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_shooter_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_swing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_swing","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_zip
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_zip","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
armor_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
item |
ResourceLocation |
ID of the gecko armor item that must be worn currently. |
false |
test:example_item |
|
controller |
String |
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. |
false |
main |
|
animation_trigger |
String |
Name of the animation trigger |
false |
animation_trigger_name |
Example:
{"type":"geckolib:armor_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","item":"test:example_item","controller":"main","animation_trigger":"animation_trigger_name"}
render_layer_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
render_layer |
ResourceLocation |
Determines the ID of the render layer receiving the animation. Must be a gecko render layer! |
false |
test:example_layer |
|
controller |
String |
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. |
false |
main |
|
animation_trigger |
String |
Name of the animation trigger |
false |
animation_trigger_name |
Example:
{"type":"geckolib:render_layer_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","render_layer":"test:example_layer","controller":"main","animation_trigger":"animation_trigger_name"}
ability_wheel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
abilities |
String[] |
List of ability keys to be used in the ability wheel. |
false |
[example_ability] |
|
texture |
TextureReference |
Lets you use a custom texture for the wheel. If left null it will use the default rendering. |
false |
/ |
|
disable_mouse_scrolling |
Boolean |
Disables the ability to use the mouse wheel to scroll between the options. |
false |
false |
|
disable_center_icon |
Boolean |
Disables the rendering of the icon in the middle of the wheel. |
false |
false |
|
hide_locked |
Boolean |
Hides ability slots for locked abilities, reducing the wheel size dynamically. |
false |
false |
Example:
{"type":"palladium:ability_wheel","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","abilities":["example_ability"],"texture":"null","disable_mouse_scrolling":false,"disable_center_icon":false,"hide_locked":false}
aim
Allows the player to aim their arms.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
time |
Integer |
Determines how many ticks it takes until the arm is fully aimed |
false |
10 |
|
arm |
ArmType |
Determines which arm(s) should point. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
Example:
{"type":"palladium:aim","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","time":10,"arm":"main_arm"}
animation_timer
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}
attribute_modifier
Adds an attribute modifier to the entity while the ability is enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attribute |
Attribute |
Determines which attribute should be modified. Possible attributes: corewithstuff:auto_flight, corewithstuff:flight, corewithstuff:flightstyles, corewithstuff:realisticflight, corewithstuff:rideable, corewithstuff:time_immunity, corewithstuff:trails, corewithstuff:web_swing, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, lodestone:magic_damage, lodestone:magic_proficiency, lodestone:magic_resistance, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage |
false |
minecraft:generic.armor |
|
amount |
Double |
The amount for the giving attribute modifier |
false |
1.0 |
|
operation |
Integer |
The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) |
false |
0 |
|
uuid |
UUID |
Sets the unique identifier for this attribute modifier. If not specified it will generate a random one |
false |
498be4fb-af04-42f2-8948-e6ccdc0d99e1 |
Example:
{"type":"palladium:attribute_modifier","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attribute":"minecraft:generic.armor","amount":1.0,"operation":0,"uuid":"498be4fb-af04-42f2-8948-e6ccdc0d99e1"}
command
Executes commands.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
first_tick_commands |
CommandFunctionParsing |
Sets the commands which get executed when gaining/activating the ability |
false |
[] |
|
last_tick_commands |
CommandFunctionParsing |
Sets the commands which get executed when losing/deactivating the ability |
false |
[] |
|
commands |
CommandFunctionParsing |
Sets the commands which get executed when using the ability |
false |
[say Hello World] |
Example:
{"type":"palladium:command","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","first_tick_commands":[],"last_tick_commands":[],"commands":["say Hello World"]}
damage_immunity
Makes the entity immune against certain damage source tags.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 potion} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
damage_sources |
List |
Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons] |
false |
[minecraft:is_lightning, minecraft:is_fall] |
Example:
{"type":"palladium:damage_immunity","icon":"minecraft:potion","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage_sources":["minecraft:is_lightning","minecraft:is_fall"]}
dual_wielding
Makes you able to use your second hand to combat.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:dual_wielding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
dummy
Does nothing.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:dummy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
energy_beam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
energy_beam |
ResourceLocation |
Configuration for the look of the beam. Check wiki for information. |
false |
example:energy_beam |
|
damage_type |
ResourceLocation |
Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. |
false |
/ |
|
damage |
Float |
The damage dealt with aiming for entities (per tick) |
false |
5.0 |
|
max_distance |
Float |
The maximum distance you can reach with your heat vision |
false |
30.0 |
|
speed |
Float |
Speed at which the energy beam extends from the player. Use 0 for instant extension. |
false |
0.5 |
|
set_on_fire_seconds |
Integer |
You can use this to set targeted entities on fire. If set to 0 it will not cause any. |
false |
0 |
|
cause_fire |
Boolean |
If enabled, targeted blocks will start to burn (fire will be placed). |
false |
false |
|
smelt_blocks |
Boolean |
If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass). |
false |
false |
|
commands_on_block_hit |
CommandFunctionParsing |
Sets the commands which get executed when the beam hits an object |
false |
[] |
|
commands_on_entity_hit |
CommandFunctionParsing |
Sets the commands which get executed when the beam hits an object |
false |
[] |
Example:
{"type":"palladium:energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy_beam":"example:energy_beam","damage_type":"null","damage":5.0,"max_distance":30.0,"speed":0.5,"set_on_fire_seconds":0,"cause_fire":false,"smelt_blocks":false,"commands_on_block_hit":[],"commands_on_entity_hit":[]}
energy_blast
Deprecated, please switch to 'palladium:energy_beam'
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
origin |
String |
Defines the origin point of the energy blast |
false |
eyes |
|
color |
Color |
Defines the color of the blast |
false |
java.awt.Color[r=255,g=0,b=0] |
|
damage |
Float |
The damage dealt with aiming for entities (per tick) |
false |
1.0 |
|
max_distance |
Float |
The maximum distance you can reach with your heat vision |
false |
30.0 |
Example:
{"type":"palladium:energy_blast","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","origin":"eyes","color":"#FF0000","damage":1.0,"max_distance":30.0}
entity_glow
Makes the entity, the entities visible for you, glow.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 glow_berries} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
mode |
Mode |
Determines if this ability makes the entity itself glow, or lets you see other entities with their glow effect. Possible values: [self, others] |
false |
SELF |
|
color |
Color |
Determines the color of the glow effect. If left empty, it will use the default team color. |
false |
/ |
|
distance |
Double |
The distance at which the glow effect is visible. If left empty, it will behave normally. |
false |
0.0 |
|
property_key |
String |
If you want to make the glow dependent on a Palladium Property, this is the key/name of it which you can specify. |
false |
/ |
|
property_value |
String |
If you want to make the glow dependent on a Palladium Property, this is value of it which you can specify. |
false |
/ |
Example:
{"type":"palladium:entity_glow","icon":"minecraft:glow_berries","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","mode":"self","color":"null","distance":0.0,"property_key":"null","property_value":"null"}
fire_aspect
Makes this entity's attacks light targets on fire as if fire aspect was used.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
time |
Integer |
The amount of time, in seconds, that the victim entity will be set on fire for |
false |
5 |
|
should_stack_time |
Boolean |
If true, attacking an entity that's already on fire will add the "time" field to their current burn time instead of setting it |
false |
false |
|
max_time |
Integer |
If "should_stack_time" is true, the victim's burn time (in seconds) will not exceed this value after being hit |
false |
5 |
Example:
{"type":"palladium:fire_aspect","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","time":5,"should_stack_time":false,"max_time":5}
fluid_walking
Let's you define a fluid you can walk on.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
fluid_tag |
TagKey |
Determines the tag for the fluid(s) you can walk on. You need tags because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tags are: minecraft:water & minecraft:lava |
false |
minecraft:lava |
Example:
{"type":"palladium:fluid_walking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","fluid_tag":"minecraft:lava"}
gui_overlay
Displays a gui overlay on the screen.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
texture |
TextureReference |
Texture path for the gui overlay |
false |
minecraft:textures/gui/presets/isles.png |
|
texture_width |
Integer |
Width of the texture file |
false |
256 |
|
texture_height |
Integer |
Width of the texture file |
false |
256 |
|
translate |
Vec3 |
Translation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
rotate |
Vec3 |
Rotation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Vec3 |
Scale of the rendered object |
false |
[1.0 / 1.0 / 1.0] |
|
alignment |
TextureAlignment |
Determines how the image is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] |
false |
STRETCH |
Example:
{"type":"palladium:gui_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","texture":"minecraft:textures/gui/presets/isles.png","texture_width":256,"texture_height":256,"translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"alignment":"stretch"}
healing
Heals the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
frequency |
Integer |
Sets the frequency of healing (in ticks) |
false |
20 |
|
amount |
Float |
Sets the amount of hearts for each healing |
false |
3.0 |
Example:
{"type":"palladium:healing","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","frequency":20,"amount":3.0}
hide_body_part
Allows you to hide an entity's body parts.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
body_parts |
List |
Determines which body parts should be invisible. Overlaying parts will be still visible. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] |
false |
[right_arm, left_arm] |
|
affects_first_person |
Boolean |
Determines if your first person arm should disappear aswell (if it's disabled) |
false |
true |
Example:
{"type":"palladium:hide_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}
immortality
Makes you unable to die.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 totem_of_undying} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:immortality","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
intangibility
Makes the player go through blocks.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
vertical |
Boolean |
Makes the player vertically intangible aswell |
false |
false |
|
whitelist |
TagKey |
Tag which includes the block the player can phase through. Leave null for all blocks. |
false |
/ |
|
blacklist |
TagKey |
Tag which includes the block the player can phase through. Leave null for all blocks. |
false |
palladium:prevents_intangibility |
Example:
{"type":"palladium:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","vertical":false,"whitelist":"null","blacklist":"palladium:prevents_intangibility"}
invisibility
Makes the player invisible. Also makes mobs not see the player anymore.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
TexturedIcon{texture=palladium:textures/icon/invisibility.png, tint=null} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:invisibility","icon":"palladium:textures/icon/invisibility.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
lock_armor
Mimics the behaviour of the Curse of Binding enchantment and makes armor not being able to be picked up.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:lock_armor","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
name_change
Lets you change the name of the player (in chat, tablist, above head).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
name |
Component |
The name the player's one will turn into |
false |
literal{John Doe} |
Example:
{"type":"palladium:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","name":{"text":"John Doe"}}
particles
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
emitter |
List |
Configuration for where the particle spawns at. Check wiki for information. |
false |
[example:emitter] |
|
particle_type |
ParticleType |
ID of the particle you want to spawn. |
false |
minecraft:dust |
|
options |
String |
Additional options for the particle (like color of a dust particle) |
false |
|
Example:
{"type":"palladium:particles","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","emitter":"[example:emitter]","particle_type":"minecraft:dust","options":""}
play_sound
Plays a sound when being enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
sound |
ResourceLocation |
Sound ID that is being played |
false |
minecraft:item.elytra.flying |
|
volume |
Float |
Volume for the played sound |
false |
1.0 |
|
pitch |
Float |
Pitch for the played sound |
false |
1.0 |
|
looping |
Boolean |
Whether or not the sound should loop during the time the ability is enabled |
false |
false |
|
play_self |
Boolean |
Whether or not the sound should be played to just the player executing the ability, or to all players |
false |
false |
|
play_others |
Boolean |
If 'play_self' is disabled, this determines whether or not the sound should be played to the players around the player executing the ability |
false |
false |
Example:
{"type":"palladium:play_sound","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:item.elytra.flying","volume":1.0,"pitch":1.0,"looping":false,"play_self":false,"play_others":false}
player_skin_change
Allows you to change a player's skin to a MC profile one.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
username |
String |
Name of the player you want to change into |
false |
Steve |
|
property |
String |
In case you want to change the skin dynamically, you can specify the Palladium Property that contains a MC username here. This will override the 'username' property. |
false |
|
|
priority |
Integer |
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) |
false |
50 |
Example:
{"type":"palladium:player_skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","username":"Steve","property":"","priority":50}
projectile
Allows you to shoot a projectile.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting the projectile |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
1.5 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value |
false |
false |
|
ignore_player_movement |
Boolean |
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour |
false |
false |
Example:
{"type":"palladium:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false}
remove_body_part
Allows you to remove an entity's body parts.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
body_parts |
List |
Determines which body parts should be completely removed. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] |
false |
[right_arm, left_arm] |
|
affects_first_person |
Boolean |
Determines if your first person arm should disappear aswell (if it's disabled) |
false |
true |
Example:
{"type":"palladium:remove_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}
render_layer
Allows you to add a render layer to the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
render_layer |
ResourceLocation |
ID of the render layer that will be rendered |
false |
namespace:render_layer_id |
Example:
{"type":"palladium:render_layer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","render_layer":"namespace:render_layer_id"}
render_layer_by_accessory_slot
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
default_layer |
ResourceLocation |
ID of the render layer that will be used if none is specified in the accessory slot. Can be null. |
false |
namespace:render_layer_id |
|
accessory_slot |
AccessorySlot |
ID of the slot that will be looked in for to get a render layer. There must be a render_layer accessory in it to get it from. |
false |
palladium:chest |
Example:
{"type":"palladium:render_layer_by_accessory_slot","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","default_layer":"namespace:render_layer_id","accessory_slot":"palladium:chest"}
repeating_animation_timer
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:repeating_animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}
restrict_slots
Let's you restrict the slots that can be used by the player. It will drop the items if disabled while the player has items in the restricted slots.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
slots |
List |
Slot(s) that will not be able to contain items anymore. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] |
false |
[chest] |
Example:
{"type":"palladium:restrict_slots","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","slots":["chest"]}
sculk_immunity
When enabled, the player will not cause any walk-related sculk vibrations anymore.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 sculk} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:sculk_immunity","icon":"minecraft:sculk","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
shader_effect
Allows you to apply a custom shader effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
shader |
ResourceLocation |
ID of the shader that shall be applied |
false |
minecraft:shaders/post/creeper.json |
Example:
{"type":"palladium:shader_effect","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","shader":"minecraft:shaders/post/creeper.json"}
show_both_arms
Enables the rendering of your off-hand.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:show_both_arms","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
shrink_body_overlay
Allows you to shrink the body overlay.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:shrink_body_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}
size
This ability allows an entity to change it's size using Pehkui.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
TexturedIcon{texture=palladium:textures/icon/size.png, tint=null} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scale |
Float |
Determines the scale as a multiplier |
false |
0.1 |
Example:
{"type":"palladium:size","icon":"palladium:textures/icon/size.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scale":0.1}
skin_change
Allows you to change a player's skin.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
texture |
SkinTypedValue |
Texture for the skin change |
false |
SkinTypedValue{normal=minecraft:textures/entity/zombie/drowned.png, slim=minecraft:textures/entity/zombie/drowned.png} |
|
model_type |
ChangedModelType |
Model type for the player. 'normal' = Wide-armed Steve model; 'slim' = Slim-armed Alex model; 'keep' = Does not change the player's default model. Possible values: [keep, normal, slim] |
false |
KEEP |
|
priority |
Integer |
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) |
false |
50 |
Example:
{"type":"palladium:skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","texture":"minecraft:textures/entity/zombie/drowned.png","model_type":"keep","priority":50}
slowfall
Makes the entity fall slower.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:slowfall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
text_overlay
Displays a text overlay on the screen.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
text |
Component |
Text component that will be displayed |
false |
literal{Hello World} |
|
property |
String |
If given, the value of this property will be appened to the text |
false |
/ |
|
translate |
Vec3 |
Translation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
rotate |
Vec3 |
Rotation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Vec3 |
Scale of the rendered object |
false |
[1.0 / 1.0 / 1.0] |
|
text_alignment |
TextAlignment |
Determines how the texture is aligned at the position. Possible values: [left, center, right] |
false |
LEFT |
|
alignment |
TextureAlignment |
Determines how the texture is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] |
false |
TOP_LEFT |
Example:
{"type":"palladium:text_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","text":{"text":"Hello World"},"property":"null","translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"text_alignment":"left","alignment":"top_left"}
trail
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
trail |
ResourceLocation |
ID for the trail renderer. Trail configuration files must be under 'assets//palladium/trails/.json' |
false |
example:trail_renderer_id |
Example:
{"type":"palladium:trail","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","trail":"example:trail_renderer_id"}
vibrate
Adds a vibration effect to the player.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
intensity |
Integer |
Determines how many re-renders the game does per tick. Higher values may cause performance issues. |
false |
10 |
Example:
{"type":"palladium:vibrate","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","intensity":10}
water_walk
Allows the player to walk on water.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:water_walk","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
absorb
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
How many blocks in each direction to scan. |
false |
4 |
|
objective |
String |
The scoreboard objective. |
false |
absorbed_fire |
|
blocks_to_absorb |
String |
Comma-separated list of blocks to absorb. |
false |
minecraft:fire,minecraft:soul_fire |
|
show_particles |
Boolean |
If true, particles will fly from the block to the entity. |
false |
true |
|
reset_on_finish |
Boolean |
If true, resets the scoreboard to 0 when the ability ends. |
false |
true |
|
play_sound |
Boolean |
If true, plays a sound when blocks are absorbed. |
false |
true |
|
sound_event |
String |
The sound event to play when absorbing. |
false |
minecraft:block.fire.extinguish |
Example:
{"type":"corewithstuff:absorb","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4,"objective":"absorbed_fire","blocks_to_absorb":"minecraft:fire,minecraft:soul_fire","show_particles":true,"reset_on_finish":true,"play_sound":true,"sound_event":"minecraft:block.fire.extinguish"}
absorb_energy
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
How many blocks in each direction to scan. |
false |
4 |
|
directions |
String |
The direction (all, above, below, north, south, east, west, look). |
false |
all |
|
objective |
String |
The scoreboard objective. |
false |
absorbed_fe |
|
item_fe |
Boolean |
Absorb from held items. |
false |
false |
|
dropped_items_fe |
Boolean |
Absorb from dropped items. |
false |
true |
|
block_fe |
Boolean |
Absorb from nearby blocks. |
false |
true |
|
reset_on_finish |
Boolean |
Reset scoreboard to 0 when finished. |
false |
true |
|
play_sound |
Boolean |
Play sound when absorbed. |
false |
true |
|
sound_event |
String |
Sound to play. |
false |
minecraft:block.fire.extinguish |
|
show_particles |
Boolean |
Toggle custom aura particles. |
false |
true |
|
aura_id |
String |
Unique ID for this aura layer. |
false |
absorb_aura |
|
particle_type |
String |
Type (bounce, float, etc.) |
false |
smoke |
|
particle_shape |
String |
Shape (circle, star, etc.) |
false |
circle |
|
aura_type |
String |
Aura style (wings, halo, aura, etc.) |
false |
aura |
|
start_hex |
String |
Hex color code (#FFFFFF) |
false |
#FFFFFF |
|
count |
Integer |
Particle count. |
false |
10 |
|
particle_size |
Double |
Size. |
false |
1.0 |
|
visibility |
Double |
Visibility radius. |
false |
1.0 |
Example:
{"type":"corewithstuff:absorb_energy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4,"directions":"all","objective":"absorbed_fe","item_fe":false,"dropped_items_fe":true,"block_fe":true,"reset_on_finish":true,"play_sound":true,"sound_event":"minecraft:block.fire.extinguish","show_particles":true,"aura_id":"absorb_aura","particle_type":"smoke","particle_shape":"circle","aura_type":"aura","start_hex":"#FFFFFF","count":10,"particle_size":1.0,"visibility":1.0}
adjust_prop_string
Sets an NBT string property on a player.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
prop |
String |
The name of the NBT property to modify |
false |
currentPower |
|
value |
String |
The string value to set the property to |
false |
empty |
Example:
{"type":"corewithstuff:adjust_prop_string","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"currentPower","value":"empty"}
adjust_property_num
Adjusts an NBT integer property on a player every tick.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
prop |
String |
The name of the NBT property to modify |
false |
color |
|
amount |
Integer |
Amount to adjust by |
false |
1 |
|
mode |
String |
Modes: add, subtract, multiply, divide, set, power |
false |
add |
|
num2 |
Integer |
Max value for add, min value for subtract. |
false |
2 |
|
num3 |
Integer |
Reset value for add or subtract. |
false |
0 |
|
reset |
Boolean |
Whether to reset after hitting max/min value |
false |
false |
Example:
{"type":"corewithstuff:adjust_property_num","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"color","amount":1,"mode":"add","num2":2,"num3":0,"reset":false}
aoe_mining
Mines blocks in a radius around the player based on block tags.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
The radius of the mining area. |
false |
3 |
|
interval |
Integer |
How often (in ticks) the ability checks for blocks. 20 = 1 second. |
false |
20 |
|
blocks_per_interval |
Integer |
Max blocks to break per interval. Set to -1 to instantly break all valid blocks in radius. |
false |
-1 |
|
drop_items |
Boolean |
If true, drops items. If false, voids the block entirely. |
false |
true |
|
whitelist |
TagKey |
Tag of blocks the player can mine (e.g., minecraft:mineable/pickaxe). Leave null for all blocks. |
false |
/ |
|
blacklist |
TagKey |
Tag of blocks to explicitly exclude from being mined. |
false |
/ |
Example:
{"type":"corewithstuff:aoe_mining","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":3,"interval":20,"blocks_per_interval":-1,"drop_items":true,"whitelist":"null","blacklist":"null"}
aoe_push
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
The distance affected. |
false |
10 |
|
speed |
Float |
The strength of the motion. |
false |
1.0 |
|
is_pull |
Boolean |
If true, pulls entities. If false, pushes them away. |
false |
false |
Example:
{"type":"corewithstuff:aoe_push","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":10,"speed":1.0,"is_pull":false}
beams
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
beam_id |
String |
The ID of the JSON beam to apply (e.g. 'yourbeam'). |
false |
|
Example:
{"type":"corewithstuff:beams","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","beam_id":""}
charge_energy
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
How many blocks in each direction to scan. |
false |
4 |
|
directions |
String |
The direction of where you are charging fe (all, above, below, north, south, east, west, look). |
false |
all |
|
objective |
String |
The scoreboard objective. |
false |
absorbed_fe |
|
item_fe |
Boolean |
Lets you charge fe items you hold. |
false |
false |
|
dropped_items_fe |
Boolean |
Lets you charge fe dropped items. |
false |
true |
|
block_fe |
Boolean |
Lets you charge fe blocks near you. |
false |
true |
|
particles |
String |
What vanilla particle(s) shoot when you charge fe. |
false |
null |
|
reset_on_finish |
Boolean |
If true, resets the scoreboard to 0 when the ability ends. |
false |
true |
|
play_sound |
Boolean |
If true, plays a sound when fe is charged. |
false |
true |
|
sound_event |
String |
The sound event to play when charging. |
false |
minecraft:block.fire.extinguish |
|
show_particles |
Boolean |
Toggle custom aura particles and vanilla flying particles. |
false |
true |
|
aura_id |
String |
Unique ID for this aura layer. |
false |
charge_aura |
|
particle_type |
String |
Type (bounce, float, etc.) |
false |
smoke |
|
particle_shape |
String |
Shape (circle, star, etc.) |
false |
circle |
|
aura_type |
String |
Aura style (wings, halo, aura, etc.) |
false |
aura |
|
start_hex |
String |
Hex color code (#FFFFFF) |
false |
#FFFFFF |
|
count |
Integer |
Particle count. |
false |
10 |
|
particle_size |
Double |
Size. |
false |
1.0 |
|
visibility |
Double |
Visibility radius. |
false |
1.0 |
Example:
{"type":"corewithstuff:charge_energy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4,"directions":"all","objective":"absorbed_fe","item_fe":false,"dropped_items_fe":true,"block_fe":true,"particles":"null","reset_on_finish":true,"play_sound":true,"sound_event":"minecraft:block.fire.extinguish","show_particles":true,"aura_id":"charge_aura","particle_type":"smoke","particle_shape":"circle","aura_type":"aura","start_hex":"#FFFFFF","count":10,"particle_size":1.0,"visibility":1.0}
dimension_warp
Warps the player to a specified dimension and handles returning safely.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
target_dimension |
String |
The ID of the destination dimension. |
false |
minecraft:the_nether |
|
manual_y |
Integer |
The precise Y coordinate to land at if Safe Landing is disabled. |
false |
100 |
|
use_safe_y |
Boolean |
Automatically finds the highest solid block to land on. |
false |
true |
|
enable_return |
Boolean |
If true, using the ability in the target dimension warps you back. |
false |
true |
|
display_text |
String |
The message displayed to the player upon activation. |
false |
Warping... |
|
show_text |
Boolean |
Toggles the visibility of the activation message. |
false |
true |
Example:
{"type":"corewithstuff:dimension_warp","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","target_dimension":"minecraft:the_nether","manual_y":100,"use_safe_y":true,"enable_return":true,"display_text":"Warping...","show_text":true}
dynamic_attribute
Dynamically scales an attribute modifier based on a specified scoreboard value.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attribute |
Attribute |
The attribute to modify. |
false |
minecraft:generic.attack_damage |
|
scoreboard |
String |
The name of the scoreboard objective to read. |
false |
strength |
|
amount |
Double |
The multiplier per scoreboard point |
false |
1.0 |
|
operation |
Integer |
0: ADDITION, 1: MULTIPLY_BASE, 2: MULTIPLY_TOTAL |
false |
0 |
|
uuid |
UUID |
Unique ID. CHANGE THIS for new abilities! |
false |
d8d1d61d-14a1-4302-95b6-797371569420 |
Example:
{"type":"corewithstuff:dynamic_attribute","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attribute":"minecraft:generic.attack_damage","scoreboard":"strength","amount":1.0,"operation":0,"uuid":"d8d1d61d-14a1-4302-95b6-797371569420"}
effect_ray
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Integer |
Range in blocks |
false |
32 |
|
effects_list |
String |
Possible effects |
false |
minecraft:speed, minecraft:slowness, minecraft:poison, minecraft:wither, minecraft:levitation |
|
effect_duration_seconds |
Integer |
Duration in seconds |
false |
15 |
|
effect_amplifier |
Integer |
Amplifier (0 = level 1) |
false |
0 |
|
infinite_duration |
Boolean |
Make effect infinite? |
false |
false |
|
hide_particles |
Boolean |
Hide potion particles? |
false |
true |
|
play_sound |
Boolean |
Play sound on hit? |
false |
true |
|
sound_id |
String |
Sound ID |
false |
minecraft:entity.witch.throw |
Example:
{"type":"corewithstuff:effect_ray","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":32,"effects_list":"minecraft:speed, minecraft:slowness, minecraft:poison, minecraft:wither, minecraft:levitation","effect_duration_seconds":15,"effect_amplifier":0,"infinite_duration":false,"hide_particles":true,"play_sound":true,"sound_id":"minecraft:entity.witch.throw"}
entity_dash
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Ability radius. |
false |
10.0 |
Example:
{"type":"corewithstuff:entity_dash","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0}
entity_movement_restriction
Blocks all movement input for the holder while enabled and releases it on the ability's last tick.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:entity_movement_restriction","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
evoker_fangs
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
shape |
String |
Attack pattern: "straight", "spiral", "wave", or "vortex" |
false |
straight |
|
gravity |
Boolean |
If true, fangs climb/drop with terrain. |
false |
true |
|
die_on_collide |
Boolean |
If true, fangs stop spawning if they hit a wall. |
false |
true |
|
distance |
Integer |
Straight: Length. Spiral/Vortex: Rotations. Wave: Rings. |
false |
6 |
|
spacing |
Double |
Distance between fangs or rings. |
false |
1.2 |
|
delay |
Integer |
The tick delay creating the wave effect. |
false |
2 |
|
tick_rate |
Integer |
How often the ability fires in ticks. |
false |
5 |
Example:
{"type":"corewithstuff:evoker_fangs","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","shape":"straight","gravity":true,"die_on_collide":true,"distance":6,"spacing":1.2,"delay":2,"tick_rate":5}
grappling_hook
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
use_texture |
Boolean |
True to use a texture, False to use a solid color. |
false |
false |
|
rope_texture |
String |
Texture location (e.g. corewithstuff:textures/entity/rope.png) |
false |
|
|
rope_color |
Integer |
Decimal color code if not using texture |
false |
16777215 |
|
head_item |
String |
Registry name of the hook head |
false |
minecraft:cobweb |
|
hook_length |
Double |
Speed/Length of the throw (Default 2.5) |
false |
2.5 |
|
do_exit_boost |
Boolean |
Does detaching launch the player? |
false |
true |
|
exit_boost_amount |
Double |
Multiplier for the exit boost velocity (Default 1.5) |
false |
1.5 |
|
play_throw_sound |
Boolean |
Play sound when thrown? |
false |
true |
|
throw_sound_id |
String |
Sound to play when thrown |
false |
minecraft:entity.fishing_bobber.throw |
|
play_hit_sound |
Boolean |
Play sound when hook hits a block? |
false |
true |
|
hit_sound_id |
String |
Sound to play when hook lands |
false |
minecraft:block.stone.hit |
|
play_swing_sound |
Boolean |
Play continuous sound while swinging? |
false |
false |
|
swing_sound_id |
String |
Sound to play while swinging |
false |
minecraft:item.elytra.flying |
Example:
{"type":"corewithstuff:grappling_hook","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","use_texture":false,"rope_texture":"","rope_color":16777215,"head_item":"minecraft:cobweb","hook_length":2.5,"do_exit_boost":true,"exit_boost_amount":1.5,"play_throw_sound":true,"throw_sound_id":"minecraft:entity.fishing_bobber.throw","play_hit_sound":true,"hit_sound_id":"minecraft:block.stone.hit","play_swing_sound":false,"swing_sound_id":"minecraft:item.elytra.flying"}
hunger
Controls the player's hunger over time. Can add/remove literal food points, saturation, or cause exhaustion.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
interval |
Integer |
How often (in ticks) to apply the hunger effect. 20 ticks = 1 second. |
false |
20 |
|
food_change |
Integer |
Amount of food points to add (positive) or remove (negative). |
false |
0 |
|
saturation_change |
Float |
Amount of saturation to add or remove (hidden buffer before food drains). |
false |
0.0 |
|
exhaustion_change |
Float |
Amount of natural exhaustion to add (positive makes food drain naturally). |
false |
0.0 |
Example:
{"type":"corewithstuff:hunger","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","interval":20,"food_change":0,"saturation_change":0.0,"exhaustion_change":0.0}
immortality
Grants complete invulnerability to all sources of damage.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:immortality","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
intangibility
Places the player in a stasis like state where they cannot take damage or interact with the world.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
love_ray
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Double |
Max distance to reach animals. |
false |
10.0 |
Example:
{"type":"corewithstuff:love_ray","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0}
mastery_system
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
xp_scoreboard |
String |
Your Current XP |
false |
xp |
|
level_scoreboard |
String |
Your Current Level |
false |
level |
|
points_scoreboard |
String |
Your Skill Points |
false |
points |
|
max_xp_visual_scoreboard |
String |
Max XP Required (Optional and visual only) |
false |
max_xp |
|
base_xp_req |
Integer |
How much XP for Level 1? |
false |
500 |
|
xp_add_per_level |
Integer |
Add this much XP cost every level. |
false |
200 |
|
xp_multiplier |
Double |
Multiply cost every level (1.0 = Off, 1.1 = 10% harder). |
false |
1.0 |
|
max_level |
Integer |
The highest level possible. |
false |
100 |
|
points_per_level |
Integer |
How many Skill Points per level? |
false |
1 |
|
show_levelup_msg |
Boolean |
Show text in chat when leveling up? |
false |
true |
|
play_sound |
Boolean |
Play a sound when leveling up? |
false |
true |
|
levelup_sound |
String |
SOUND ID: Example "entity.player.levelup" |
false |
minecraft:entity.player.levelup |
Example:
{"type":"corewithstuff:mastery_system","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","xp_scoreboard":"xp","level_scoreboard":"level","points_scoreboard":"points","max_xp_visual_scoreboard":"max_xp","base_xp_req":500,"xp_add_per_level":200,"xp_multiplier":1.0,"max_level":100,"points_per_level":1,"show_levelup_msg":true,"play_sound":true,"levelup_sound":"minecraft:entity.player.levelup"}
mob_swap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Double |
The maximum distance to swap. |
false |
32.0 |
|
play_sound |
Boolean |
Play sound on swap? |
false |
true |
|
sound_id |
String |
Sound to play |
false |
minecraft:entity.enderman.teleport |
Example:
{"type":"corewithstuff:mob_swap","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":32.0,"play_sound":true,"sound_id":"minecraft:entity.enderman.teleport"}
open_cws_gui
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
gui_id |
String |
The ResourceLocation ID of the GUI to open. |
false |
corewithstuff:arcane_altar_gui |
Example:
{"type":"corewithstuff:open_cws_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","gui_id":"corewithstuff:arcane_altar_gui"}
open_nexus_gui
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
nexus_id |
String |
The nexus ID to open the selection GUI for. |
false |
|
Example:
{"type":"corewithstuff:open_nexus_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","nexus_id":""}
particles
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
aura_id |
String |
Unique identifier for this aura layer (e.g., fire_wings) |
false |
default_aura |
|
particle_type |
String |
Type of particle (bounce, float, glitch, implode, orbit, rain, spark, sparkle, spiral, star, twinkle, wisp, smoke, flame) |
false |
smoke |
|
particle_shape |
String |
Shape of particle (generic, star, circle, diamond, spark, electric_spark, electric_spark2, electric_spark3, smoke, aura, snow, test, boem) |
false |
circle |
|
aura_type |
String |
Type of aura (column, crown, dna, halo, inner_aura, orbit_ring, pulse, scream, trail, vortex, wave, aura, wings, shield, ascendant) |
false |
aura |
|
start_hex |
String |
Hex color code (e.g., #ff17c6) |
false |
#FFFFFF |
|
count |
Integer |
Amount of particles |
false |
10 |
|
particle_size |
Double |
Size of the particles |
false |
1.0 |
|
visibility |
Double |
Visibility radius of the aura |
false |
1.0 |
Example:
{"type":"corewithstuff:particles","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","aura_id":"default_aura","particle_type":"smoke","particle_shape":"circle","aura_type":"aura","start_hex":"#FFFFFF","count":10,"particle_size":1.0,"visibility":1.0}
player_ride
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
offset_x |
Double |
Horizontal offset (left/right). |
false |
0.0 |
|
offset_y |
Double |
Vertical offset for the passenger (0 is default). |
false |
2.0 |
|
offset_z |
Double |
Depth offset (forward/backward). |
false |
0.0 |
|
force_ride |
Boolean |
If true, clicking a player forces them to ride you. |
false |
false |
|
rider_control |
Boolean |
If true, the rider can control you with WASD. |
false |
false |
Example:
{"type":"corewithstuff:player_ride","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","offset_x":0.0,"offset_y":2.0,"offset_z":0.0,"force_ride":false,"rider_control":false}
possession
Possesses the looked-at living entity. Optional properties can inherit its Palladium powers, render its first-person limb, and restrict target entity types with whitelist/blacklist rules.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
inherit_powers |
Boolean |
Temporarily gain Palladium powers owned by the possessed entity |
false |
true |
|
first_person_limb |
Boolean |
Render a limb from the possessed entity in first person when supported |
false |
true |
|
use_whitelist |
Boolean |
Only allow entity types listed in whitelist |
false |
false |
|
whitelist |
List |
Entity type IDs allowed to be possessed |
false |
[] |
|
use_blacklist |
Boolean |
Block entity types listed in blacklist |
false |
false |
|
blacklist |
List |
Entity type IDs that cannot be possessed |
false |
[] |
Example:
{"type":"corewithstuff:possession","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","inherit_powers":true,"first_person_limb":true,"use_whitelist":false,"whitelist":[],"use_blacklist":false,"blacklist":[]}
possession_immune
Prevents the entity from being targeted by CoreWithStuff possession while this ability is active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:possession_immune","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
power_config
Configures the scoreboard name for power slots and saves it to the player's NBT data.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
slot_scoreboard |
String |
The scoreboard name used for power slots |
false |
PowerSlots |
Example:
{"type":"corewithstuff:power_config","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","slot_scoreboard":"PowerSlots"}
power_copy_gui
Opens a GUI to copy powers from the looked-at entity (target keeps theirs).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Double |
Range in blocks |
false |
20.0 |
|
use_whitelist |
Boolean |
Enable whitelist |
false |
false |
|
whitelist |
String |
Allowed powers (comma-separated ResourceLocation IDs) |
false |
|
|
use_blacklist |
Boolean |
Enable blacklist |
false |
false |
|
blacklist |
String |
Blocked powers (comma-separated ResourceLocation IDs) |
false |
|
|
play_success_sound |
Boolean |
Play sound on GUI open |
false |
true |
|
success_sound_id |
String |
Sound ID on success |
false |
minecraft:block.note_block.chime |
|
play_error_sound |
Boolean |
Play sound on no target |
false |
true |
|
error_sound_id |
String |
Sound ID on error |
false |
minecraft:block.note_block.bass |
Example:
{"type":"corewithstuff:power_copy_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":20.0,"use_whitelist":false,"whitelist":"","use_blacklist":false,"blacklist":"","play_success_sound":true,"success_sound_id":"minecraft:block.note_block.chime","play_error_sound":true,"error_sound_id":"minecraft:block.note_block.bass"}
power_give_gui
Opens a GUI to give one of your powers to the looked-at entity (you lose it).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Double |
Range in blocks |
false |
20.0 |
|
use_whitelist |
Boolean |
Enable whitelist |
false |
false |
|
whitelist |
String |
Allowed powers (comma-separated ResourceLocation IDs) |
false |
|
|
use_blacklist |
Boolean |
Enable blacklist |
false |
false |
|
blacklist |
String |
Blocked powers (comma-separated ResourceLocation IDs) |
false |
|
|
play_success_sound |
Boolean |
Play sound on GUI open |
false |
true |
|
success_sound_id |
String |
Sound ID on success |
false |
minecraft:block.amethyst_block.hit |
|
play_error_sound |
Boolean |
Play sound on no target |
false |
true |
|
error_sound_id |
String |
Sound ID on error |
false |
minecraft:block.note_block.bass |
Example:
{"type":"corewithstuff:power_give_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":20.0,"use_whitelist":false,"whitelist":"","use_blacklist":false,"blacklist":"","play_success_sound":true,"success_sound_id":"minecraft:block.amethyst_block.hit","play_error_sound":true,"error_sound_id":"minecraft:block.note_block.bass"}
power_manage_gui
Opens a GUI to view and delete your current powers.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
use_blacklist |
Boolean |
Enable deletion blacklist |
false |
false |
|
blacklist |
String |
Powers that cannot be deleted (comma-separated ResourceLocation IDs) |
false |
|
|
play_sound |
Boolean |
Play sound on open |
false |
true |
|
sound_id |
String |
Sound played on GUI open |
false |
minecraft:entity.ui.button.click |
Example:
{"type":"corewithstuff:power_manage_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","use_blacklist":false,"blacklist":"","play_sound":true,"sound_id":"minecraft:entity.ui.button.click"}
power_scanner
Scans the entity the player is looking at and shows their powers (name + ID) in the action bar.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Double |
Range in blocks |
false |
20.0 |
Example:
{"type":"corewithstuff:power_scanner","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":20.0}
power_steal_gui
Opens a GUI to steal powers from the looked-at entity (they lose it).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Double |
Range in blocks |
false |
20.0 |
|
use_whitelist |
Boolean |
Enable whitelist |
false |
false |
|
whitelist |
String |
Allowed powers (comma-separated ResourceLocation IDs) |
false |
|
|
use_blacklist |
Boolean |
Enable blacklist |
false |
false |
|
blacklist |
String |
Blocked powers (comma-separated ResourceLocation IDs) |
false |
|
|
play_success_sound |
Boolean |
Play sound on GUI open |
false |
true |
|
success_sound_id |
String |
Sound ID on success |
false |
minecraft:entity.enderman.teleport |
|
play_error_sound |
Boolean |
Play sound on no target |
false |
true |
|
error_sound_id |
String |
Sound ID on error |
false |
minecraft:block.note_block.bass |
Example:
{"type":"corewithstuff:power_steal_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":20.0,"use_whitelist":false,"whitelist":"","use_blacklist":false,"blacklist":"","play_success_sound":true,"success_sound_id":"minecraft:entity.enderman.teleport","play_error_sound":true,"error_sound_id":"minecraft:block.note_block.bass"}
projectile
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting |
false |
1.5 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
Sets damage to player damage |
false |
false |
|
ignore_player_movement |
Boolean |
Ignores player momentum |
false |
false |
|
command_on_entity_hit |
String |
Command to execute when the projectile hits an entity |
false |
|
|
command_on_block_hit |
String |
Command to execute when the projectile hits a block |
false |
|
|
offset_x |
Float |
X offset relative to the player |
false |
0.0 |
|
offset_y |
Float |
Y offset relative to the player's eye height |
false |
-0.1 |
|
offset_z |
Float |
Z offset relative to the player |
false |
0.0 |
Example:
{"type":"corewithstuff:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false,"command_on_entity_hit":"","command_on_block_hit":"","offset_x":0.0,"offset_y":-0.1,"offset_z":0.0}
prop_tell
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
prop |
String |
The name of the property to check |
false |
breakdown.Lightning.Color |
|
message |
String |
The message to display before the property value |
false |
Your Color is: |
Example:
{"type":"corewithstuff:prop_tell","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"breakdown.Lightning.Color","message":"Your Color is: "}
remote_swap
Select two entities to instantly swap their positions. Sneak while using to cancel selection.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Double |
Range to pick targets |
false |
32.0 |
|
play_sound |
Boolean |
Play sound on swap? |
false |
true |
|
sound_id |
String |
Sound to play |
false |
minecraft:entity.enderman.teleport |
|
show_messages |
Boolean |
Show chat feedback? |
false |
true |
|
msg_first_selected |
String |
Message when picking target 1 |
false |
First target selected: |
|
msg_no_entity |
String |
Message when raytrace miss |
false |
No entity found. Look at a mob. |
|
msg_complete |
String |
Message when swap succeeds |
false |
Swap Complete! |
|
msg_invalid |
String |
Message on failure |
false |
Target 1 lost or invalid. |
|
msg_cancelled |
String |
Message when reset |
false |
Swap cancelled. Selection cleared. |
Example:
{"type":"corewithstuff:remote_swap","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":32.0,"play_sound":true,"sound_id":"minecraft:entity.enderman.teleport","show_messages":true,"msg_first_selected":"First target selected: ","msg_no_entity":"No entity found. Look at a mob.","msg_complete":"Swap Complete!","msg_invalid":"Target 1 lost or invalid.","msg_cancelled":"Swap cancelled. Selection cleared."}
rng_roll
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
min_roll |
Integer |
The lowest number you can roll |
false |
1 |
|
max_roll |
Integer |
The highest number you can roll |
false |
8 |
|
scoreboard_name |
String |
The name of the scoreboard objective to update |
false |
rng |
|
display_text |
String |
The text displayed with the number |
false |
Rolled: |
|
show_text |
Boolean |
If set to false the result will be hidden from the screen |
false |
true |
|
text_after_number |
Boolean |
If true text appears after the number. If false before. |
false |
false |
Example:
{"type":"corewithstuff:rng_roll","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","min_roll":1,"max_roll":8,"scoreboard_name":"rng","display_text":"Rolled:","show_text":true,"text_after_number":false}
score_to_energy
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
objective |
String |
The scoreboard objective to read from. |
false |
absorbed_fire |
|
reset_score |
Boolean |
If true, sets the scoreboard to 0 after. |
false |
true |
|
power_name |
String |
The power ID for the energybar command. |
false |
my_power |
|
energybar_name |
String |
The energybar ID for the command. |
false |
my_energybar |
|
energy_type |
String |
Usually "value" or "max". |
false |
value |
|
action |
String |
Usually "add", "set", or "remove". |
false |
add |
|
multiplier |
Double |
Multiplies the score (e.g., 2.0 turns 10 score into 20 energy). |
false |
1.0 |
|
play_sound |
Boolean |
If true, plays a sound when energy is converted. |
false |
true |
|
sound_event |
String |
The sound event to play upon conversion. |
false |
minecraft:entity.player.levelup |
Example:
{"type":"corewithstuff:score_to_energy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","objective":"absorbed_fire","reset_score":true,"power_name":"my_power","energybar_name":"my_energybar","energy_type":"value","action":"add","multiplier":1.0,"play_sound":true,"sound_event":"minecraft:entity.player.levelup"}
screenshake
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
min_intensity |
Float |
The minimum amount of shake. |
false |
0.5 |
|
max_intensity |
Float |
The maximum amount of shake. |
false |
2.0 |
Example:
{"type":"corewithstuff:screenshake","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","min_intensity":0.5,"max_intensity":2.0}
size_change
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
base |
Double |
Base Scale |
false |
1.0 |
|
hitbox_width |
Double |
Hitbox width |
false |
1.0 |
|
hitbox_height |
Double |
Hitbox height |
false |
1.0 |
|
eye_height |
Double |
Eye height |
false |
1.0 |
|
model_width |
Double |
Visual model width |
false |
1.0 |
|
model_height |
Double |
Visual model height |
false |
1.0 |
|
jump_height |
Double |
Jump height multiplier |
false |
1.0 |
|
block_reach |
Double |
Block Reach multiplier |
false |
1.0 |
|
attack_reach |
Double |
Attack/Entity Reach multiplier |
false |
1.0 |
|
step_height |
Double |
Step Height multiplier |
false |
1.0 |
|
third_person |
Double |
Third Person Distance multiplier |
false |
1.0 |
|
duration |
Integer |
Transition Duration (Ticks) |
false |
0 |
Example:
{"type":"corewithstuff:size_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","base":1.0,"hitbox_width":1.0,"hitbox_height":1.0,"eye_height":1.0,"model_width":1.0,"model_height":1.0,"jump_height":1.0,"block_reach":1.0,"attack_reach":1.0,"step_height":1.0,"third_person":1.0,"duration":0}
store
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
store_hotbar |
Boolean |
Stores slots 0-8 |
false |
false |
|
store_inventory |
Boolean |
Stores main inventory slots 9-35 |
false |
false |
|
store_armor |
Boolean |
Stores armor slots 36-39 |
false |
true |
|
store_offhand |
Boolean |
Stores offhand slot 40 |
false |
false |
Example:
{"type":"corewithstuff:store","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","store_hotbar":false,"store_inventory":false,"store_armor":true,"store_offhand":false}
switch_mainhand
Switches a player's main arm when the ability activates. The hand property accepts random, left, or right.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
hand |
String |
Main hand to switch to: random, left, or right |
false |
random |
Example:
{"type":"corewithstuff:switch_mainhand","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","hand":"random"}
telekinesis
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Double |
Max distance to initially grab an entity. |
false |
15.0 |
|
strength |
Double |
How fast the entity is pulled to the target point. |
false |
0.8 |
|
damage |
Double |
Damage to apply to the entity while held. |
false |
2.0 |
|
reset |
Boolean |
Reset distance to default when grabbing a new target? |
false |
false |
|
affect_players |
Boolean |
Can grab other players? |
false |
false |
|
affect_blocks |
Boolean |
Can rip blocks from the ground? |
false |
true |
|
whitelist_enabled |
Boolean |
Enable Block Whitelist? |
false |
false |
|
whitelist |
String |
Comma-separated block IDs (e.g. minecraft:dirt,minecraft:stone) |
false |
|
|
blacklist_enabled |
Boolean |
Enable Block Blacklist? |
false |
true |
|
blacklist |
String |
Comma-separated block IDs (e.g. minecraft:bedrock,minecraft:obsidian) |
false |
minecraft:bedrock,minecraft:barrier,minecraft:obsidian |
|
particle |
String |
Standard particle registry name (or 'null') |
false |
minecraft:enchant |
|
other_rgbs |
String |
RGB for other particles (or 'null') |
false |
null |
|
other_count |
Integer |
Count for standard particles |
false |
1 |
|
other_speed |
Double |
Speed for standard particles |
false |
1.0 |
|
dust |
Boolean |
Spawn Redstone Dust particles? |
false |
true |
|
dust_rgbs |
String |
R G B Scale for dust (e.g. '1 1 1 1') |
false |
1 1 1 1 |
|
dust_count |
Integer |
Count for dust particles |
false |
1 |
|
dust_speed |
Double |
Speed for dust particles |
false |
1.0 |
Example:
{"type":"corewithstuff:telekinesis","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":15.0,"strength":0.8,"damage":2.0,"reset":false,"affect_players":false,"affect_blocks":true,"whitelist_enabled":false,"whitelist":"","blacklist_enabled":true,"blacklist":"minecraft:bedrock,minecraft:barrier,minecraft:obsidian","particle":"minecraft:enchant","other_rgbs":"null","other_count":1,"other_speed":1.0,"dust":true,"dust_rgbs":"1 1 1 1","dust_count":1,"dust_speed":1.0}
telekinesis_pull
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
min_dist |
Double |
Minimum distance |
false |
2.0 |
|
max_dist |
Double |
Maximum distance |
false |
25.0 |
|
show_text |
Boolean |
Show action text above hotbar? |
false |
true |
|
custom_text |
String |
Text to show (Use %d for the distance number) |
false |
Pulled! Dist: %d |
Example:
{"type":"corewithstuff:telekinesis_pull","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","min_dist":2.0,"max_dist":25.0,"show_text":true,"custom_text":"Pulled! Dist: %d"}
telekinesis_push
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
min_dist |
Double |
Minimum distance |
false |
2.0 |
|
max_dist |
Double |
Maximum distance |
false |
25.0 |
|
show_text |
Boolean |
Show action text above hotbar? |
false |
true |
|
custom_text |
String |
Text to show (Use %d for the distance number) |
false |
Pushed! Dist: %d |
Example:
{"type":"corewithstuff:telekinesis_push","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","min_dist":2.0,"max_dist":25.0,"show_text":true,"custom_text":"Pushed! Dist: %d"}
telekinesis_throw
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
throw_strength |
Double |
How fast the entity is thrown. |
false |
3.0 |
Example:
{"type":"corewithstuff:telekinesis_throw","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","throw_strength":3.0}
text_overlay
Displays a highly customizable text overlay on the screen, capable of tracking scoreboard values and player NBT data.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
text |
String |
The text to display on screen |
false |
Overlay Text |
|
color |
String |
Text color in Hex (e.g., '#FFFFFF' or '#FFFF0000') |
false |
#FFFFFF |
|
shadow |
Boolean |
Whether the text should have a drop shadow |
false |
true |
|
translate |
Vec3 |
Translation (X, Y, Z) of the text. Z determines layering. |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Float |
Scale multiplier for the text size |
false |
1.0 |
|
center_x |
Boolean |
If true, centers the text horizontally (X translate acts as an offset) |
false |
false |
|
center_y |
Boolean |
If true, centers the text vertically (Y translate acts as an offset) |
false |
false |
|
show_scoreboard |
Boolean |
Enable scoreboard tracking |
false |
false |
|
scoreboard_obj |
String |
The name of the scoreboard objective to track |
false |
|
|
show_property |
Boolean |
Enable player NBT data tracking |
false |
false |
|
property_key |
String |
The NBT key to read from the player's persistent data |
false |
|
|
values_first |
Boolean |
If true, value appear BEFORE the text. If false, AFTER. |
false |
false |
|
separator |
String |
String to put between the text and the tracked values (e.g., ': ' or ' - ') |
false |
: |
Example:
{"type":"corewithstuff:text_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","text":"Overlay Text","color":"#FFFFFF","shadow":true,"translate":[0.0,0.0,0.0],"scale":1.0,"center_x":false,"center_y":false,"show_scoreboard":false,"scoreboard_obj":"","show_property":false,"property_key":"","values_first":false,"separator":": "}
toughlungs
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:toughlungs","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
trails
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
trail_id |
String |
The ID of the JSON trail to apply (e.g. 'yourtrail'). |
false |
|
Example:
{"type":"corewithstuff:trails","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","trail_id":""}
web_swing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_reach |
Double |
Max raycast distance for shooting web (Default 80.0) |
false |
80.0 |
|
scroll_speed |
Double |
Speed of scrolling up/down the web (Default 1.2) |
false |
1.2 |
|
pendulum_pull |
Double |
Strength of the pendulum tension/correction (Default 0.35) |
false |
0.35 |
|
flip_boost |
Double |
Momentum gained when pressing jump to flip (Default 1.2) |
false |
1.2 |
|
max_speed |
Double |
Maximum swing velocity (Default 4.5) |
false |
4.5 |
|
gravity_pull |
Double |
Downward pull while swinging (Default 0.07) |
false |
0.07 |
|
rope_color_hex |
String |
Hex color code for the web (Default #FFFFFF) |
false |
#FFFFFF |
|
rope_segments |
Integer |
Number of segments for physics rendering (Default 15) |
false |
15 |
|
shoot_sound_id |
String |
Sound played when web attaches (Default slime_block_place) |
false |
minecraft:block.slime_block.place |
|
flip_sound_id |
String |
Sound played when flipping off web (Default phantom_flap) |
false |
minecraft:entity.phantom.flap |
Example:
{"type":"corewithstuff:web_swing","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_reach":80.0,"scroll_speed":1.2,"pendulum_pull":0.35,"flip_boost":1.2,"max_speed":4.5,"gravity_pull":0.07,"rope_color_hex":"#FFFFFF","rope_segments":15,"shoot_sound_id":"minecraft:block.slime_block.place","flip_sound_id":"minecraft:entity.phantom.flap"}
wormhole_gui
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:wormhole_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}